Fundamentals of Game Design
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Engelsk
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept develo...
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Forlagsbeskrivelse af Fundamentals Of Game Design af Ernest Adams
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Detaljer
Forlag
New Riders Publishing
ISBN
9780321929679
Sprog
Engelsk
Sider
576
Udgivelsesdato
07-01-2014
Format
Ukendt format
Varenr.
3223199
EAN nr.
9780321929679
Varegruppe
Engelsk non fiction div.
Højde/Dybde (mm)
230
Bredde (mm)
187
Længde (mm)
31
Vægt (g)
1024
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